Go forward from 1-6 squares, averaging 3.5 squares. Assume the character cards average to 0 (they goīack as much as they go forward). Ignore the pink squares (the ones with characters), the stuck squares, The first back-of-the-envelope analysis might go like this. However, this is 66 cards, not 64, and I don't know whichĢ are left out (or if there are really 66 cards.). (48 in all), 2 copies of each double card (12 in all) and 6 characterĬards. It looks like there are 8 copies of each single color card
Have lost some (it's a kids game, after all), I counted what we have Note that the official rules state there are 64 cards. None of these appear in the play ofįor more general information, visit the Wikipedipia page on Also printed on theīoard are Lord Licorice, Licorice Castle, Gloppy, the Ice Cream Sea, Gumdrop Mountains, and Peanut Brittle House. Signs on the game board are Gingerbread Plum Trees, Peppermint Forest, The sticky squares are named Gooey Gumdrops, Lost in Lollipop Woods,
The shortcuts are called Rainbow Trail and Gumdrop Pass. The character squares are named Plumpy, Mr. You land on a sticky square, and must remain there until you drawĪ picture of the board can be found here.You land on one of two 'shortcut' paths, and move to the end of.You land on a normal square, and await your next turn.When you finish the move, there are again 3 possibilities A character card - move to the square marked by that character.A card with two squares of the same color- move to the second.A card with a single colored square - move to the next square of.The first to reach the end is the winner. Her token at the beginning of a colored path, and moves along itĬards drawn. Mathematical Analysis of Candyland Mathematical analysis of CandyLandĬandyland is a simple game for kids.